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3 changed files with 316 additions and 39 deletions
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+14
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@@ -8,6 +8,12 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234" checksum = "aae1277d39aeec15cb388266ecc24b11c80469deae6067e17a1a7aa9e5c1f234"
[[package]]
name = "bitflags"
version = "2.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c4512299f36f043ab09a583e57bceb5a5aab7a73db1805848e8fef3c9e8c78b3"
[[package]] [[package]]
name = "cfg-if" name = "cfg-if"
version = "1.0.4" version = "1.0.4"
@@ -23,6 +29,12 @@ dependencies = [
"cfg-if", "cfg-if",
] ]
[[package]]
name = "diceware_wordlists"
version = "1.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5f9b52b69d268c7a2bc582e3aec5cdfa43ac91cef4fe6b6751b02da2b43d6166"
[[package]] [[package]]
name = "getrandom" name = "getrandom"
version = "0.2.17" version = "0.2.17"
@@ -82,6 +94,8 @@ checksum = "f8ca58f447f06ed17d5fc4043ce1b10dd205e060fb3ce5b979b8ed8e59ff3f79"
name = "password-generator" name = "password-generator"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"bitflags",
"diceware_wordlists",
"rand", "rand",
"webster", "webster",
] ]
+2
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@@ -6,3 +6,5 @@ edition = "2024"
[dependencies] [dependencies]
rand = "0.8" rand = "0.8"
webster = "0.3.0" webster = "0.3.0"
bitflags = "2"
diceware_wordlists = "1.2.3"
+300 -39
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@@ -1,74 +1,335 @@
use rand::Rng; use rand::Rng;
use rand::RngCore;
use rand::rngs::OsRng; use rand::rngs::OsRng;
use std::fs; use rand::SeedableRng;
use rand::rngs::StdRng;
// alphanumeric only // use std::fs;
const CHARSET: &[u8] = use rand::prelude::SliceRandom;
b"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; use bitflags::bitflags;
// excludes backtick(`), quote('), dquote("), slash(/), bslash(\) use diceware_wordlists::Wordlist;
const CHARSET_WITH_SYMBOLS: &[u8] =
b"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()[]{}|?<>,.-_=+~";
const UPPERCASE_CHARS: &[u8] = b"ABCDEFGHIJKLMNOPQRSTUVWXYZ";
const LOWERCASE_CHARS: &[u8] = b"abcdefghijklmnopqrstuvwxyz";
const NUMBER_CHARS: &[u8] = b"0123456789";
// still exclude symbols that can trip up URLs and CLIs
// excludes: backtick(`), quote('), dquote("), slash(/), bslash(\)
// pipe (|), arrows (<), (>), brackets ([), (]), ({), (})
const SYMBOL_CHARS: &[u8] = b"!@#$%^&*()?,.-_=+~"; // 18 chars
fn random_ascii(rng: &mut OsRng, char_set: &[u8]) -> u8 { // saves some boilerplate manual bitflags and less clunky to use
bitflags! {
struct CharSet: u8 {
const UPPERCASE = 0b0001;
const LOWERCASE = 0b0010;
const NUMBERS = 0b0100;
const SYMBOLS = 0b1000;
}
}
struct PasswordConfig {
len: usize,
charset: CharSet,
}
// aka password policy
struct PassphraseConfig {
phrases: usize,
separator: char,
capitalize: bool,
number: bool,
symbol: bool
}
impl PassphraseConfig {
fn most_secure_passphrase_config() -> Self {
Self {
phrases: 4,
separator: '-',
capitalize: true,
number: true,
symbol: true
}
}
}
fn validate_password(password: &str, policy: &PasswordConfig) -> bool {
// todo: perf improvement, iterate through string only once
if policy.charset.contains(CharSet::UPPERCASE) {
let mut found_upper = false;
for c in password.chars() {
if UPPERCASE_CHARS.contains(&(c as u8)) {
found_upper = true;
break;
}
}
if !found_upper {
return false;
}
}
if policy.charset.contains(CharSet::LOWERCASE) {
let mut found_lower = false;
for c in password.chars() {
if LOWERCASE_CHARS.contains(&(c as u8)) {
found_lower = true;
break;
}
}
if !found_lower {
return false;
}
}
if policy.charset.contains(CharSet::NUMBERS) {
let mut found_number = false;
for c in password.chars() {
if NUMBER_CHARS.contains(&(c as u8)) {
found_number = true;
break;
}
}
if !found_number {
return false;
}
}
if policy.charset.contains(CharSet::SYMBOLS) {
let mut found_symbol = false;
for c in password.chars() {
if SYMBOL_CHARS.contains(&(c as u8)) {
found_symbol = true;
break;
}
}
if !found_symbol {
return false;
}
}
true
}
fn validate_passphrase(password: &str, policy: &PassphraseConfig) -> bool {
let mut symbol = false;
let mut number = false;
let mut lower = false;
let mut upper = false;
for c in password.chars() {
if UPPERCASE_CHARS.contains(&(c as u8)) {
upper = true;
continue;
}
if LOWERCASE_CHARS.contains(&(c as u8)) {
lower = true;
continue;
}
if SYMBOL_CHARS.contains(&(c as u8)) {
symbol = true;
continue;
}
if NUMBER_CHARS.contains(&(c as u8)) {
number = true;
continue;
}
}
(policy.capitalize || upper) &&
(policy.symbol || symbol) &&
(policy.number || number) &&
(lower) // all passwords need lower chars
}
impl Default for PasswordConfig {
fn default() -> Self {
let charset = CharSet::UPPERCASE |
CharSet::LOWERCASE |
CharSet::NUMBERS;
Self {
len: 16,
charset
}
}
}
fn random_ascii(rng: &mut MyRng, char_set: &[u8]) -> u8 {
// NOT IDEAL FOR CRYPTO/password generation // NOT IDEAL FOR CRYPTO/password generation
// let range_max = 122; // 125 - 33 // let range_max = 122; // 125 - 33
// let n = rng.next_u32() % range_max; // slightly modulo biased // let n = rng.next_u32() % range_max; // slightly modulo biased
// (n + 33) as u8 // (n + 33) as u8
// todo: validate this fact
// this function under the hood creates a zone that divides evenly // this function under the hood creates a zone that divides evenly
// into the range so we don't encounter modulo bias // into the range so we don't encounter modulo bias
let index = rng.gen_range(0..char_set.len()); *char_set.choose(rng.as_rng()).expect("char_set should not be empty")
char_set[index]
} }
fn generate_random_chars(len: usize, symbols: bool, rng: &mut OsRng) -> String { // returns error if generated password doesn't contain the necessary chars
// to satisfy the policy
// let the caller decide what to do
fn generate_password(config: &PasswordConfig, rng: &mut MyRng) -> Result<String,String> {
if config.len < 8 {
return Err(String::from("Password length not long enough"));
}
// String is a thin wrapper around Vec<u8> so we can expect re-allocation // String is a thin wrapper around Vec<u8> so we can expect re-allocation
// and copy only when we exceed the capacity of the vector // and copy only when we exceed the capacity of the vector
// However, with_capacity will perform only one allocation anyway // However, with_capacity will perform only one allocation anyway
let mut res = String::with_capacity(len); let mut res = String::with_capacity(config.len);
let char_set = if symbols { CHARSET_WITH_SYMBOLS } else { CHARSET }; let mut chars : Vec<u8> = Vec::new();
for _ in 0..len { if config.charset.contains(CharSet::UPPERCASE) {
res.push(random_ascii(rng, char_set) as char); chars.extend_from_slice(UPPERCASE_CHARS); // 26 chars
} }
res if config.charset.contains(CharSet::LOWERCASE) {
chars.extend_from_slice(LOWERCASE_CHARS); // 26 chars
}
if config.charset.contains(CharSet::NUMBERS) {
chars.extend_from_slice(NUMBER_CHARS); // 10 chars
}
if config.charset.contains(CharSet::SYMBOLS) {
chars.extend_from_slice(SYMBOL_CHARS); // 18 chars
}
// How many bits of entropy?
// max_chars_available -> 80
// log2(possible_symbols^len) yields bits of entropy
// so say len is 20 and we use all 80 chars
// that's log2(80^20) -> 126.4 bits of entropy per password
for _ in 0..config.len {
res.push(random_ascii(rng, &chars) as char);
}
if !validate_password(&res, config) {
return Err("Password does not satisfy supplied config/policy".to_string());
}
Ok(res)
} }
// todo: haven't updated bits of entropy comments since adding capitalization,
// symbols, numbers and changing to diceware wordlist
//
// How many bits of entropy?
// log2(104078) -> 16.6 bits per word derived from word_list size
// log2(18) -> 4.1 bits for separator assuming seporator is one of our SYMBOLs
// total 70.5 bits of entropy
//
// we can take a slice of "words" because we don't care about: // we can take a slice of "words" because we don't care about:
// capacity, mutation (push/pop), allocation strategy // capacity, mutation (push/pop), allocation strategy
fn generate_passphrase(phrase_count: usize, fn generate_passphrase(config: &PassphraseConfig,
word_list: &[&str], rng: &mut OsRng) -> String { word_list: &[&str], rng: &mut MyRng) -> Result<String,String> {
let mut res = String::with_capacity(phrase_count*2); // save a couple allocations if config.phrases < 2 {
for _ in 0..phrase_count { return Err("Phrase count too low".to_string());
res.push_str(random_word(word_list, rng));
} }
res let mut res = String::new(); // don't bother saving allocations with a bad guess
for i in 0..config.phrases {
let word = random_word(word_list, rng);
if config.capitalize {
let mut word_chars = word.chars();
let capitalized_word : String = word_chars.next().unwrap()
.to_uppercase().chain(word_chars).collect();
res.push_str(&capitalized_word);
} else {
res.push_str(word);
}
if i < config.phrases - 1 {
res.push(config.separator);
}
}
if config.symbol {
res.push(random_ascii(rng, SYMBOL_CHARS) as char)
}
if config.number {
res.push(random_ascii(rng, NUMBER_CHARS) as char)
}
Ok(res)
} }
fn random_word<'a>(word_list: &'a [&'a str], rng: &mut OsRng) -> &'a str { fn random_word<'a>(word_list: &[&'a str], rng: &mut MyRng) -> &'a str {
word_list[rng.gen_range(0..word_list.len())] word_list[rng.as_rng().gen_range(0..word_list.len())]
} }
fn get_word_list() -> &'static [&'static str] {
fn main() { // platform dependent word list
let content = fs::read_to_string("/usr/share/dict/words") // let content = fs::read_to_string("/usr/share/dict/words")
.expect("could not read dictionary"); // .expect("could not read dictionary");
// filter words here for only ascii // filter words here for only ascii
let word_list: Vec<&str> = content.lines().filter(|w| // word_list length is 104078
w.is_ascii()).collect(); // let word_list: Vec<&str> = content.lines().filter(|w|
// w.is_ascii()).collect();
// platform independent word list
// this list doesn't seem to contain non-ascii or even punctuation
Wordlist::get_list(&Wordlist::EffLong)
}
enum Determinism {
Predictable,
#[allow(dead_code)]
Random,
}
enum MyRng { Std(StdRng), Os(OsRng) }
impl MyRng {
// todo: understand RngCore
fn as_rng(&mut self) -> &mut dyn RngCore {
match self {
MyRng::Std(r) => r,
MyRng::Os(r) => r,
}
}
}
fn get_rng(d: &Determinism) -> MyRng {
match d {
// when we are looking for Reproducability we can use the same seed value
// to create our Rng. Because both StdRng and OsRng implement Rng
// we make our methods slightly more generic and this works just fine
// comment out when we need random version!
Determinism::Predictable => MyRng::Std(StdRng::seed_from_u64(42)),
// we definitely want to use the OS for randomness // we definitely want to use the OS for randomness
// doesn't require seeding because it is backed by CSPRNG, backed by OS // doesn't require seeding because it is backed by CSPRNG, backed by OS
// the OS maintains it's own entropy from mouse movement, hardware noise,etc // the OS maintains it's own entropy from mouse movement, hardware noise,etc
// we pass it through the functions to avoid a potential syscall // we pass it through the functions to avoid a potential syscall
let mut rng = OsRng; Determinism::Random => MyRng::Os(OsRng),
let chars = generate_random_chars(20, true, &mut rng); }
println!("generated random chars: {}", chars.as_str()); }
let phrase = generate_passphrase(3, &word_list, &mut rng); fn main() {
println!("generated passphrase: {}", phrase.as_str()); let word_list = get_word_list();
println!("words in dictionary: {}", word_list.len()); let mut rng = get_rng(&Determinism::Predictable);
// todo: add actual tests
// password with alphnumeric
let password_res = generate_password(&Default::default(), &mut rng);
if let Err(e) = password_res {
println!("Error during first password gen: {}", e);
} else {
let password = password_res.unwrap();
println!("generated random chars (alphanumeric): {}", password.as_str());
// this will fail intermittently since we haven't added any guarantees
// that specified charsets are generated.
assert!(validate_password(&password, &Default::default()));
}
// password with alphanumeric + symbols
let config = PasswordConfig {
charset: CharSet::SYMBOLS,
..Default::default()
};
let password_res2 = generate_password(&config, &mut rng);
// this will fail intermittently since we haven't added any guarantees
// that specified charsets are generated.
// Also note: we just unwrap here. We should handle like above
assert!(validate_password(password_res2.as_ref().unwrap(), &config));
println!("generated random chars (with symbols): {}",
password_res2.unwrap().as_str());
let passphrase_config = PassphraseConfig {
phrases: 3,
separator: '-',
capitalize: true,
number: true,
symbol: true,
};
let passphrase_res = generate_passphrase(&passphrase_config, &word_list, &mut rng);
// Also note: we just unwrap here. We should handle like above
assert!(validate_passphrase(passphrase_res.as_ref().unwrap(),
&PassphraseConfig::most_secure_passphrase_config()));
println!("generated passphrase: {}", passphrase_res.as_ref().unwrap());
} }